fwm/docs/overview

fwm documentation

The top-level README is the tour: what fwm is and what it looks like. These pages are the manual — what every setting does, what every action is called, and how the pieces work.

Page What is in it
Getting started Building, installing, starting a session, the first five minutes
Configuration Every section of config.toml, key by key
Keybindings and actions The default binds, the full action vocabulary, modes, mouse drags, gestures
Physics How the simulation works, its units and limits, and what it deliberately does not promise
The interface Tray, modes menu, launcher, desktop strip, wallpaper picker, visualiser, collision sound
fwmctl and the IPC Reading state, changing settings live, streaming events, scripting
Troubleshooting When something does not work, and how to find out why
Architecture For anyone changing the code: the mirror, the threads, the file map, the tests

Two conventions used throughout:

  • px/s, px/s² — fwm’s world is measured in pixels and its physics scale is 100 px per metre, so earth gravity is 981 px/s². Every speed and acceleration in the config is in those units.
  • The world is one strip. Ten desktops side by side in one coordinate space, 10 screens wide; the screen is a window onto it. “Desktop 3” is a position on that strip, not a separate space.